The first two were runaway hits that had low expectations of sales numbers from EA. The reason 3 was like that was because DS was a victim of its own success. The graphics were good and the co-op was fun, but it doesn't feel like the first two games, there's a definite shift towards being "the hero" rather than "a survivor." I could see it being remade, but the story would need a rewrite and the plentiful co-op resources would need to be toned way down. The story was adapted to accommodate that. Isaac is more than a match for any enemy type. Even in the hardest difficulties there is enough ammo for 2 players to never worry about it. It was a co-op action game that felt more like Lost Planet or Halo. Ammo is scarce, the story is terrifying, the ambience and atmosphere are amazing.ģ was the game that killed the series. ![]() ![]() So DS1 and 2 are true survival horror games on hard and hardest.
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